Here's an interview I received years ago...
------- Forwarded message follows -------
On the 1st of January, 1998, Bjarne Stroustrup gave an interview to
the IEEE's 'Computer' magazine.. Naturally, the editors thought he
would be giving a retrospective view of seven years of object-oriented
design, using the language he created.
By the end of the interview, the interviewer got more than he had
bargained for and, subsequently, the editor decided to suppress its
contents, 'for the good of the industry' but, as with many of these things,
there was a leak.. Here is a complete transcript of what was said,
unedited, and unrehearsed, so it isn't as neat as planned interviews..
You will find it interesting....
__________________________________________________________________
Interviewer:
Well, it's been a few years since you changed the world of
software design, how does it feel, looking back?
Stroustrup:
Actually, I was thinking about those days, just before you
arrived. Do you remember? Everyone was writing 'C' and, the trouble was, they
were pretty damn good at it.. Universities got pretty good at teaching
it, too. They were turning out competent - I stress the word
'competent' - graduates at a phenomenal rate. That's what caused the
problem..
Interviewer:
Problem?
Stroustrup:
Yes, problem. Remember when everyone wrote COBOL?
Interviewer:
Of course, I did too
Stroustrup:
Well, in the beginning, these guys were like demi-gods. Their
salaries were high, and they were treated like royalty..
Interviewer:
Those were the days, eh?
Stroustrup:
Right. So what happened? IBM got sick of it, and invested
millions in training programmers, till they were a dime a dozen..
Interviewer:
That's why I got out. Salaries dropped within a year, to the
point where being a journalist actually paid better..
Stroustrup:
Exactly. Well, the same happened with 'C' programmers..
Interviewer:
I see, but what's the point?
Stroustrup:
Well, one day, when I was sitting in my office, I thought of
this little scheme, which would redress the balance a little. I thought 'I
wonder what would happen, if there were a language so complicated, so
difficult to learn, that nobody would ever be able to swamp the market
with programmers? Actually, I got some of the ideas from X10, you
know, X windows. That was such a bitch of a graphics system, that it
only just ran on those Sun 3/60 things.. They had all the ingredients
for what I wanted. A really ridiculously complex syntax, obscure
functions, and pseudo-OO structure. Even now, nobody writes raw
X-windows code. Motif is the only way to go if you want to retain your sanity..
Interviewer:
You're kidding...?
Stroustrup:
Not a bit of it. In fact, there was another problem.. UNIX was
written in 'C', which meant that any 'C' programmer could very easily
become a systems programmer. Remember what a mainframe systems
programmer used to earn?
Interviewer:
You bet I do, that's what I used to do..
Stroustrup:
OK, so this new language had to divorce itself from UNIX, by
hiding all the system calls that bound the two together so nicely.
This would enable guys who only knew about DOS to earn a decent living
too..
Interviewer:
I don't believe you said that....
Stroustrup:
Well, it's been long enough, now, and I believe most people have
figured out for themselves that C++ is a waste of time but, I must
say, it's taken them a lot longer than I thought it would..
Interviewer:
So how exactly did you do it?
Stroustrup:
It was only supposed to be a joke, I never thought people would
take the book seriously. Anyone with half a brain can see that
object-oriented programming is counter-intuitive, illogical and
inefficient..
Interviewer:
What?
Stroustrup:
And as for 're-useable code' - when did you ever hear of a
company
re-using its code?
Interviewer:
Well, never, actually, but....
Stroustrup:
There you are then. Mind you, a few tried, in the early days.
There was this Oregon company - Mentor Graphics, I think they were
called - really caught a cold trying to rewrite everything in C++ in
about '90 or
'91. I felt sorry for them really, but I thought people would learn
from
their mistakes..
Interviewer:
Obviously, they didn't?
Stroustrup:
Not in the slightest. Trouble is, most companies hush-up all
their
major blunders, and explaining a $30 million loss to the shareholders
would have been difficult.. Give them their due, though, they made it
work in the end..
Interviewer:
They did? Well, there you are then, it proves O-O works..
Stroustrup:
Well, almost. The executable was so huge, it took five minutes
to
load, on an HP workstation, with 128MB of RAM. Then it ran like
treacle.
Actually, I thought this would be a major stumbling-block, and I'd get
found out within a week, but nobody cared. Sun and HP were only too
glad to sell enormously powerful boxes, with huge resources just to
run trivial programs. You know, when we had our first C++ compiler, at
AT&T, I compiled 'Hello World', and couldn't believe the size of the
executable. 2.1MB
Interviewer:
What? Well, compilers have come a long way, since then..
Stroustrup:
They have? Try it on the latest version of C++ - you won't get
much change out of half a megabyte. Also, there are several quite
recent examples for you, from all over the world. British Telecom had
a major disaster on their hands but, luckily, managed to scrap the
whole thing and start again. They were luckier than Australian
Telecom. Now I hear that Siemens is building a dinosaur, and getting
more and more worried as the
size of the hardware gets bigger, to accommodate the executables.
Isn't multiple inheritance a joy?
Interviewer:
Yes, but C++ is basically a sound language..
Stroustrup:
You really believe that, don't you? Have you ever sat down and
worked on a C++ project? Here's what happens:
First, I've put in enough pitfalls to make sure that only the
most
trivial projects will work first time. Take operator overloading. At
the
end of the project, almost every module has it, usually, because guys
feel they really should do it, as it was in their training course. The
same operator then means something totally different in every module.
Try pulling that lot together, when you have a hundred or so modules.
And as
for data hiding. God, I sometimes can't help laughing when I hear
about the problems companies have making their modules talk to each
other. I think
the word 'synergistic' was specially invented to twist the knife in a
project manager's ribs..
Interviewer:
I have to say, I'm beginning to be quite appalled at all this.
You
say you did it to raise programmers' salaries? That's obscene..
Stroustrup:
Not really. Everyone has a choice. I didn't expect the thing to
get so much out of hand. Anyway, I basically succeeded. C++ is dying
off now, but programmers still get high salaries - especially those
poor devils who have to maintain all this crap. You do realize, it's
impossible to maintain a large C++ software module if you didn't
actually write it?
Interviewer:
How come?
Stroustrup:
You are out of touch, aren't you? Remember the typedef?
Interviewer:
Yes, of course..
Stroustrup:
Remember how long it took to grope through the header files only
to find that 'RoofRaised' was a double precision number? Well, imagine
how long it takes to find all the implicit typedefs in all the Classes
in a major project..
Interviewer:
So how do you reckon you've succeeded?
Stroustrup:
Remember the length of the average-sized 'C' project? About 6
months. Not nearly long enough for a guy with a wife and kids to earn
enough to have a decent standard of living. Take the same project,
design it in C++ and what do you get? I'll tell you. One to two years.
Isn't that great? All that job security, just through one mistake of
judgement. And another thing. The universities haven't been teaching
'C' for such a long time, there's now a shortage of decent 'C'
programmers. Especially those who know anything about UNIX systems
programming. How many guys would know what to do with 'malloc', when
they've used 'new' all these years - and never bothered to check the
return code. In fact, most C++ programmers throw away their return
codes. Whatever happened to good ol' '-1'? At least you knew you had
an error, without bogging the thing down in all that 'throw' 'catch'
'try' stuff..
Interviewer:
But, surely, inheritance does save a lot of time?
Stroustrup:
Does it? Have you ever noticed the difference between a 'C'
project plan, and a C++ project plan? The planning stage for a C++
project is three times as long. Precisely to make sure that everything
which should be inherited is, and what shouldn't isn't. Then, they
still get it wrong.. Whoever heard of memory leaks in a 'C' program?
Now finding them is a major industry. Most companies give up, and send
the product out, knowing it leaks like a sieve, simply to avoid the
expense of tracking them all down..
Interviewer:
There are tools.....
Stroustrup:
Most of which were written in C++..
Interviewer:
If we publish this, you'll probably get lynched, you do realize
that?
Stroustrup:
I doubt it. As I said, C++ is way past its peak now, and no
company in its right mind would start a C++ project without a pilot
trial. That should convince them that it's the road to disaster. If
not, they deserve all they get.. You know, I tried to convince Dennis
Ritchie to rewrite UNIX in C++..
Interviewer:
Oh my God. What did he say?
Stroustrup:
Well, luckily, he has a good sense of humor. I think both he and
Brian figured out what I was doing, in the early days, but never let
on. He said he'd help me write a C++ version of DOS, if I was
interested..
Interviewer:
Were you?
Stroustrup:
Actually, I did write DOS in C++, I'll give you a demo when
we're
through. I have it running on a Sparc 20 in the computer room. Goes
like a rocket on 4 CPU's, and only takes up 70 megs of disk..
Interviewer:
What's it like on a PC?
Stroustrup:
Now you're kidding. Haven't you ever seen Windows '95? I think
of
that as my biggest success. Nearly blew the game before I was ready,
though..
Interviewer:
You know, that idea of a Unix++ has really got me thinking.
Somewhere out there, there's a guy going to try it..
Stroustrup:
Not after they read this interview..
Interviewer:
I'm sorry, but I don't see us being able to publish any of
this..
Stroustrup:
But it's the story of the century. I only want to be remembered
by
my
fellow programmers, for what I've done for them. You know how much a
C++
guy can get these days?
Interviewer:
Last I heard, a really top guy is worth $70 - $80 an hour..
Stroustrup:
See? And I bet he earns it. Keeping track of all the gotchas I
put
into C++ is no easy job. And, as I said before, every C++ programmer
feels bound by some mystic promise to use every damn element of the
language on every project. Actually, that really annoys me sometimes,
even though it
serves my original purpose. I almost like the language after all this
time..
Interviewer:
You mean you didn't before?
Stroustrup:
Hated it. It even looks clumsy, don't you agree? But when the
book
royalties started to come in... well, you get the picture..
Interviewer:
Just a minute. What about references? You must admit, you
improved
on
'C' pointers..
Stroustrup:
Hmm. I've always wondered about that. Originally, I thought I
had.
Then, one day I was discussing this with a guy who'd written C++ from
the beginning. He said he could never remember whether his variables
were referenced or dereferenced, so he always used pointers. He said
the little asterisk always reminded him..
Interviewer:
Well, at this point, I usually say 'thank you very much' but it
hardly seems adequate..
Stroustrup:
Promise me you'll publish this. My conscience is getting the
better of me these days..
Interviewer:
I'll let you know, but I think I know what my editor will say..
Stroustrup:
Who'd believe it anyway? Although, can you send me a copy of
that
tape?
Interviewer:
I can do that
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